

Trouble - indicates to teachers whether a character should be scolded.Reputation - indicates how positive or negative the overall combined opinions of everyone in the school are toward the player character or a given classmate.Kiss - determines whether a character is ready to kiss.Dexterity - determines how often the student can tackle others to the floor.Lovey-dovey - determines how fast their kiss meter goes up, and how flirty they are.Intelligence - determines how often you run into people, and will also affect bully NPCs by making them not shove someone when staff is near.Depression - an excess of depression can decrease character confidence, and may drive them to suicide.Confidence - high confidence makes a character bold, low confidence makes them withdrawn.Kindness - influences character dialog and whether they will bully others.If it gets any lower, the character will pass out from exhaustion and sleep on the floor for a few hours (or take a nap if its at home). If it's too low, the character won't be able to run.

Energy - decreases through exertion, performing actions, and staying awake.
